Tuesday, 14 March 2017

Epic 4K: Iybraesil Eldar vs Vior'la Tau


Another Epic game. I clicked on the wrong army list by mistake on Armyforge when I went to make my list - getting Iybraesil Eldar, but decided to use it anyway for something different! Iybraesil are a matriarchal Eldar clan, emphasising Howling Banshees and a few associated differences in unit formation. I took a "one of each" approach for the most part.


4000 POINTS
Iybraesil Craftworld (NetEA Army Compendium v20120208)
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DAUGHTERS OF THE CRONE WARHOST [500]
8 howling Banshees, 4 Wave Serpent, 2 Exarch

RELIC HUNTER TROUPE [125]
5 Ranger

RELIC HUNTER TROUPE [125]
5 Ranger

WRAITHGATE [50]

CRONE WORLD RAIDERS [200]
Farseer, 5 Guardians, 2 Dire Avenger

CRONE WORLD RAIDERS [425]
Farseer, 5 Guardians, 2 Dire Avenger, 4 Wave Serpent, Exarch

FAR RIDER TROUPE [200]
2 Shining Spear, 4 Vyper

DEATHWALKER TROUPE [250]
Farseer, 3 Guardian units, 4 wraithguards, Hag Seer (Autarch)

DEATHWALKER TROUPE [175]
Farseer, 3 Guardian units, 4 wraithguards

SWORDS OF FATE TROUPE [300]
3 Falcon, 2 Dire Avenger, 2 Fire Storm

SKEINS OF FATE TROUPE [400]
4 Night Spinners, 1 Firestorm

NIGHTWINGS [300]
3 Nightwing Interceptors



NIGHTWINGS [300] 
3 Nightwing Interceptors

REVENANT TITANS [650]
2 Revenant Titans




Tau list was Vior'la Tau again for Andrew, but with 15 Riptide suits this time!

375 Vior'la FW Cadre, 8 Fire Warriors, Ethereal, 3 Pathfinders
350 Vior'la FW Cadre, 6 Fire Warriors, Cadre Fireblade, 3 Devilfish, Skyray
350 Vior'la FW Cadre, 6 Fire Warriors, Cadre Fireblade, 3 Devilfish, Skyray
350 3 Riptide Suits + Shas'el
350 3 Riptide Suits + Shas'el
350 3 Riptide Suits + Shas'el
350 3 Riptide Suits + Shas'el
350 3 Riptide Suits + Shas'el
200 Pathfinder Group, 4 Pathfinders, 2 Devilfish
225 Pathfinder Group, 6 Pathfinders, 2 Gun Drones
150 Recon Group, 3 Tetras, 2 Piranhas
150 Recon Group, 3 Tetras, 2 Piranhas
150 Vior'la Orca Assault Dropship
150 2 Barracudas
150 2 Barracudas



Turn 1


Here's the setup, with both sides holding back behind cover, playing the "patient hunter" sort of role. I have 3 foot formations off table. Web gate is close to the centre of the table and quite exposed which will make use of it challenging, but also risky for the Tau to try and hold this area.


I win Strategy Roll with Eldar and elect to have the Tau go first. They sustain fire and blow away my Scout screen on both sides of the table, so perhaps not a great move.

Riptides venture forwards on my right, killing a Wave Serpent and two Banshees from that formation which had crept forwards also. The Riptides pay with their lives though, as the Revenants double over and destroy them with pulsar shots.

Formations close in on the ruins in the centre of the table, and I refuse my left, redeploying to my centre and right to leave the Tau forces on my left without good targets.




Turn 2

Eldar win Strategy Roll. My guardians come out of the gate and eliminate a Tau Recon detachment for no losses, and then consolidate into support fire range of the nearby Riptides.

And then in come my Howling Banshees to assault the Riptides.


Riptides are destroyed for loss of two Banshees.

I push up my mounted guardians into the crater field.

Meanwhile my Revenants double forward and rout a mounted Tau formation, ending staring menacingly at more Riptides.

Both sides contest the centre, and after many casualties on both sides, in the end no one really has it this turn.


Some more shots at end of turn 2.



Turn 3

Eldar win Strategy Roll again. My Revenants sustain fire and eliminate the Riptides in front of them.

Nightspinners target a formation at the back of the field with little effect. The Tau then concentrate fire with a coordinated fire mission and break my mounted Guardian formation in the crater field. The Tau advance their recon on my right too.

The Tau try to swamp the Web Gate, but my Falcons kill 3 transports and then my Jetbike formation assaults out the gate, routing the Tau formation.


The Tau are out-activated, and not far forward enough. They try to land their Orca Dropship in my half of the field to deny me "They Shall Not Pass" victory condition, but my Nightwings intercept, damage and break it. My Banshees eliminate the Recon that is over the halfway line on my right.

Eldar win with Defend the Flag and They Shall Not Pass victory conditions, 2-0.




Conclusions

After quite a shaky start where I thought my Eldar would lose the war of attrition and struggle against the Riptides, they came back strongly. Revenants were very helpful in picking on the Riptides, and all other Eldar formations did good work. Tau saves were not great for the Riptides on this occasion, and 10 of them were destroyed.  An interesting setup and list to try and work with for the Eldar. A reminder not to discount my chances after early losses and what looks like an unfavourable situation too!

Friday, 17 February 2017

BBDBA - Successor Battle

Big Battle DBA between Successor armies, with Nick and Dave visiting a few weeks ago. Only just got around to posting some pics.

Game 1


First game between Nick and Dave, which came down to a cavalry battle with the Phalanx sitting back and watching... Dave in the back, Nick in front.


Early on Dave's general smashes his way through the enemy line in advance of his friends, and heading straight for an elephant...




Elephants get into Dave's cavalry which in't so great for the cavalry.

Dave's general is fighting head to head with an elephant with an enemy to each flank. Possibly the worst possible position for him... with his death and further elephant induced casualties against the cavalry the game is lost.

Game 2


Game 2 I take the force Dave used against Nick. I weight the left wing heavily, leaving almost nothing on the right... 'refused flank' is the plan.

The Phalanxes of each side advance on each other, and Nick moves his elephants to counter my left wing.

Phalanxes hit, as do the cavalry on my left.

Nicks phalanx starts to prevail over mine due to some lucky combats, and he wacks into my exposed right flank too. I start moving over some Peltasts and Lancers to try and offer some help.

On the left my superior numbers of cavalry are winning the day, and Nick's elephants haven't arrived yet.

My shaky right flank.


Combat on the left where I have my light horse in two ranks.

My Phalanx is losing in the centre and right, and winning on the left.


Elephants hit my cavalry, but on a 6-1 result one of my knights manages to kill an elephant!

My centre/right collapses and routs, as does Nick's right flank.

It becomes a battle to see who can exploit the breakthrough first.

Both armies just an element or two off breaking.


But my knights prevail (just!)